1: Faculdade de Ciências — Universidade de Lisboa 2: London Knowledge Lab (LKL) — Institute of Education - London
Appears in:
Proceedings of the Fourth Congress of the European Society for Research in Mathematics Education (CERME 4) (2005) 10 pages
Abstract:
This paper focuses on an activity in which students explore sequences through a game, using ToonTalk programming and a web-based collaboration system. Our analytical framework combines theory of communities of practice with
domain epistemology. We note three factors which influence the length and quality of interactions: facilitation, reciprocation and audience-awareness.