1: Centre for New Technologies Reseach in Education (CeNTRE) — University of Warwick 2: London Knowledge Lab (LKL) — Institute of Education - London 3: Istituto Tecnologie Didattiche — Consiglio Nazionale Ricerche (CNR) 4: Department of Education — Göteborg University 5: Educational Technology Lab (ETL) — University of Athens 6: Freudenthal institute — Utrecht University
Appears in:
Research report - Report number D40.1.1 (2006)
Abstract:
This literature review is intended as an introduction to the issues that arise when trying to capture the process of designing and
developing mathematical games. It offers a perspective on the range of approaches available. Design patterns are suggested as an
enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. These
patterns are termed learning patterns, and they will be available as an outcome of this project.